hoi4 destroyer spam. But you can't hit Screens with submarines. hoi4 destroyer spam

 
 But you can't hit Screens with submarineshoi4 destroyer spam 4 Mp/HP, and ~3

Archived post. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. . Get your army ready and when the Japanese declare war, march northeast. More expensive than support artillery but can give a slight edge to the fodder divisions to have a chance in driving the enemy back. Destroyers: Best Engine, Any Torpedo, Radar. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. CowboyRonin. #4. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. 251 votes, 30 comments. It's probably not the most effective, but it works in a pinch. The takeaway is that torpedo destroyers probably aren't worth it in most cases. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. They should have minimum guns, maximum engine and. . Light Engine II. Testing anti air. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. Design/update the best anti-sub destroyer you can. Go to hoi4 r/hoi4 • by. Creating a task force composition will also activate automatic reinforcements. A place to share content, ask questions and/or talk about the grand strategy game…Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. I alternate between those two, recruiting. Destroyer are great against sub, but terrible at surface warfare. The Super Heavy battleships take far too long as well. Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of breakthrough and armor. The AI doesn't. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. You should aim for a total of at least 4-5 destroyers per cruiser. I disabled all my dlc and my mods, I started the game and I had this problem. subs joining also mess with the engagement ranges and lead to you. there is 3 important modules to a good spam destroyer design. 43. Maybe AA to help vs bombers. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim,. I've tried doing something similar and completely segmenting my army before, e. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. 404 5. The CLs should be well-rounded with radar and even more than one catapult. However Destroyer spam is a Drain on manpower because they get killed of pretty fast when fighting against a good navy. 2 inch Mortar. Go to hoi4 r/hoi4. I & ML 3 inch mortar. You build a variant with torpedo launchers. Bad news: at 30%. No, torpedoes are still useless, and dumb. I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. You want to maximize soft attack. Discord! me on Patreon! me on Twitter:. All Hail Him, The Secret Master. In Kyushu you can only build 1, so add a 3rd factory to Tokai. How to fix?This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. These are the scout ships Reasoning behind light cruiser+torpedo destroyer spam: Light cruiser kills ship that die to light attack while your torpedo destroyers will kill ships that die to heavy attack. Go to hoi4 r/hoi4 • by. You pair this with patrols. I have seen an increased usage of torpedo destroyers for the Italy META and as Britain I was wondering how one goes about not only countering these mass produced destroyers but also destroy them. There are two main types of Roach, air Roach and no-air. Go to hoi4 r/hoi4. Basically the main guns drop screens quicker and the torpedoes drop capital ships quicker. The purpose of infantry is to defend. Content is available under Attribution-ShareAlike 3. R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. What you want is for your infantry to be able to hold long enough against tanks so. Finally, use destroyers for your torpedo attackers. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. I have a feeling it will get crushed by a large stack or by naval bombers. this division is the most efficient. It's the meta for a reason. That makes planes far more important than infantry. k. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. It adds depth and utility to the spying system, and can be used for a lot more than just D day and the pacific. adj. #1: The faster a raider is the better, if your very fast (40+kts) Then pretty much nothing but Destoyers/Aircraft can catch you. Screening Ships have a rock paper scissors concept with Armored Light Cruisers defeating Destroyers defeating unarmored Light Cruisers. AA, AA tech (the artilly tech helps the ships), RADAR, and targeting RADAR. Take out Japan from China to generate war score, then land in Japan, its all take just 6 months to finish off Japan and annex all China+Japan(if Japan defeated China). This is the most important part. Each ship class you build can be classed with the different icons (shield, guns, skull, plane, etc). Which makes them much more difficult to sink. Depending on your theater, you can get away with as little as 14 light anti-air tanks and still take half damage from everything, if no one around has real artillery. But you desperately want the Armor. Discord! me on Patreon! me on Twitter: is the counter to submarines, as well as carriers as it is faster then the carrier, aircraft have very low chance to score hit on the destoyer and the destoyer carries torpedoes so if it get close it will have a very good chance at sinking the carrier. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. r/hoi4. Business, Economics, and Finance. "Forget all your naval options and spam submarines" - Sun Tzu. Building a tank destroyer division is something that may work as well. Heavy tanks are slow but have usually ~20 more armour than mediums which can make them unpenetrable depending on tech. They win a few battles but I don't seem to make progress. View community ranking In the Top 1% of largest communities on Reddit. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. Passive Sonar. However, positioning in Vanilla rarely drops below 80%-100% so the answer is 3 if you have no special admiral. Yeah you'll be fine with carriers + destroyer spam. EG: you have 1940 destroyer hull tech done, while your 1940 light cruiser hull is in progress. Please remember this video is not the be all end all, a. Target cost 5200-5300. If fighting a tank heavy nation like USA, Germany, USSR, heavy tanks may be better. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. Sub detection +9. Destroyer spam is the old meta. Good news: it's better at dogfighting than the 1940 heavy fighter. A single Naval Yard outputs 2. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. AI newer uses 40 widths, so you'll be perfectly fine with 20 width. Hull Types: Battleship Hull: 2. ago. 5 are probably the widths you want to go for. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. We have updated our Community Code of Conduct. ago. this plus your starting battleships completely ruins ai. I just naval bomb it out of the water without much effort. 4 Mp/HP, and ~3. Well i was thinking about making some tank destroyer divisions as you mentioned, just in case he rushed Tigers, and because they have a bunch of piercing. III & ML 4. but for making screens, use something with light attack. 369. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. They use amount of air superiority to "detect" ships and subs and tactical bombers have exact same air superiority rating as naval bombers. Subscribe to downloadExpanded tank designer. 40 width 15/5 division are 15 medium tank and 5 motorized battalions. The panzerschiffe is also stuck at 80% reliability, dropped 20% by. Highlight the ships you want to retro, then click on the button under the admiral and select the new design. and lost the Fuso to the USN destroyer screen. Created by The WarSimmer. Heavy Battery II. A. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. If air isn't an issue then it's between all main guns and dual torpedoes. Radar tech matters much more than AA tech due to its effect on accuracy. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best. If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). Swap two SPAA in for one tank out. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. my personal favorite tank template and the original one of the 2 this template consist of 2 types of tank : the breakthrough medium tank and hard attack tank destroyer they both come to supplement each other's weaknesses and add their strengths. Hearts of Iron IV Ai naval invasion spam is out of control and is ruining the fun in my games. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). Check it out here. Heavy AA is really good, Heavy arty is really good, pick only light or medium arty, don't mix both like historical templates do. Atari774. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. Light cruisers, especially with the. The reason that it is worth it on mp is that you have fast research access (assuming that you have researched main tank) for speciallized anti tank divisions in case you believe or see that your oppoment is producing lots of tanks. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. Once those are filled up I start worrying about capitals Not sure if it's ideal versus players, but it shreds the AI1. well the original TNO was exposed as the toxic and degenerate shithole it was and as a result lost a large amount of fans and now some people on /v/ are trying to make a better version. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. How should one use roles? The Tank Destroyer role for example looks like massive debuffs for minimal supply usage improvement. . (Supp : log, art,recce,eng,maint) That's what I use. Screen on Battle Fleets are cannon fooder, send them back to repair at half health. If they hit 0 manpower before you you win. Electronic Mechanic Engineering. They are so good some games literally ban them because they are so. 6) Escort group/minesweeping. Air Superiority is especially crucial as Germany. for people curious: take all the sub focussed political advisors, just spam 36 subs from the start of the game at 20 dockyards (get 3 free with focus) then take the doctrine down the sub-unrestricted warfare branch (also with 3x 100% boost with focus) and put your subs to raid in any ocean, deep ocean and archapeligos cutting your entire sub collection in 10. 50. k. Barbarossa and No Step Back. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. Wiki Beginner Guide. I am no expert at naval, but I think light cruisers are best used as anti-destroyer (spam light attack). In the early terms of HOI4 marines weren't limited and they have better stats than normal infantry. A basic panzerschiffe is going to cost 5235 IC 4S (steel), which is a pretty major investment for only 220 HP, which is an IC/HP ratio of about 23. Similar to the flamethrower design, we go for the cheapest way to create a tank destroyer. You pair this with patrols. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. much everything, so you need light cruisers to do the heavy lifting. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. Keep the roaches cheap. Created by Freezer. Battleship Designs. Trips. For comparison, the BC1 costs 6853. Business, Economics, and Finance. Now, there is a button, not beside the ships names, but in the admiral tab to retrofit ships. Win. It's a game, after all. Which makes them much more difficult to sink. In either case, try to spam tons and tons of infantry using Mass Mob, make some sort of AT template, TDs or AT to counterattack enemy tanks that come through, and. 96 Badges. IRL the US alone made 300,000 fighters over the course of the war and all of the 'big 4' made over 100k whereas in HOI4 you might see USSR/US. the medium tank has a lot of breakthrough and some soft attack but bad hard attack. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. I miss that destroyer. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. You don’t need a navy. During the pacific campaign I cannot recall which battleship it was but an american battleship was attacked by light cruisers and frigates at night. Reply. 1. Naval strike. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. 5% increase in manpower losses which means the 7/2 will eventually reach a point where it will have lost more manpower than what you've saved from reduced cost to field. 3 BCs are the minimum to reliably take on the outer defense fleets and then slowly work your way in to closer to larger enemy formations. Also use some heavy cruisers built to kill screens too. You don’t need lots of torpedo destroyers. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. This ensures that your width and org are still on track. They are also SLOWER than BCs, which makes no sense whatsoever because higher tier cruiser armor gives more of a speed penalty than higher tier BC armor. Although with hundreds of dockyards you could produce so many subs that you can just overwhelm your enemy but then fleet size may become an issue. Can certainly start off the campaign with less to get the ball rolling but spam. Most of the times it's just not worth it to make a good navy for sp. Go to hoi4 r/hoi4 • by. but for making screens, use something with light attack. That being said I believe 6 is the point for carriers where you start to lose combat efficiency when you add more carriers (between 4 and 6 you get diminishing returns but still value. If you have just 1 destroyer in a fleet your carriers will nuke any sub fleet before your destroyer can get within range of anything. 385 Mar 29, 2019; Add. r/hoi4. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. Denkt Left the forums permamently. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Invasion convoy interception has reverted to pre 1. 1936 Battleship. You can set. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). As you can see, the divisions cost the same. 20~ CLs cleared the entire US Atlantic fleet. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. SPG are technically cheaper sources of soft attack compared to tanks with the appropriate artillery research, but they take up much more width and supply…which are the actual bottlenecks of offensive operations. . 2 minelaying power per sub, to make it about 225 IC per minelaying power, at the same time that you would get aerial minelaying, with less tech required. During battle, they can form the bulk of a screening line to protect. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). Nah torpedoes because they got nerfed pretty hard. Then, I deleted the contents of the HOI4 folder and tried again. Using. Around a 13. Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. Go to hoi4 r/hoi4. 7% damage reduction with its light guns. could be destroyers or light cruisers, both work in sp but mount only light attack on them. Specialized destroyers and naval bombers should do the trick. using fleet in being makes this combo super deadly. You should always add exactly one float plane catapult to all of your capitals. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Cold War: Iron Curtain is supported and in active development. Have naval bombers over all air zones in the Mediterranean. The cruisers kill enemy screen ships. Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. any tactic will defeat AI. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. And your heavy tank will represent like maybe 2-5% of your division HP and Organization. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. Or in other words, a comparable heavy cruiser might dish out at-best 27 rounds per minute compared to an equivalent light cruiser at-worst 72. Fourth, use the Raiding Fleet designer if possible. Escort Carrier - 1 flight deck, AA, Radar is you want, carrier 1 engine. Given this purpouse it shouldn't have engineers, recon or military. The combination of speed and visibility make your ships much more difficult to hit. Using base infantry, and tank templates. Whereas, if you don’t need many torp destroyers. FrontierJustice- • 3 yr. 2. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. It’s pretty simple, but takes focus to make it efficient. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. No enemy airports = no red air, simple as that. 10 "Barbarossa" and the No Step Back expansion. You might invest in aircraft carriers for deep sea operations, but I don't think they are really necessary. Medium battery vs light battery. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. As 1. Howitzer have 2 uses. Go to hoi4 r/hoi4 • by. Only 200 naval bombers can take part in a. Destroyer Class: All-Around Destroyer. III & ML 4. Heavy tanks can mount the same cannons AND they have more breakthrough. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. Description. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. Let me explain. The light guns shot at the screens first - most of the destroyers were sunk by light guns. LC have much better surface detection values and AA (DD are mostly Sub Hunters and meat fodders) Destroyers work best in three roles: ASW, AntiAir & cannon fodder (not a slap- its better if their battleships are aiming at these while your BB is aiming at their BB). Light Battery II. What should be the best option is destroyer with depth charges and sonars, maybe light cruisers to offset some those deep ocean malusses. 1. First fleet had 3 carriers, second fleet had 2 carriers. And take of those mods. I like to use my subs as long range scouts. Normally you don't want to equip Secondary Battery, but in this particular case I added one to reach 29 light attack; it's the threshold for one shotting tier 1 destroyers. . DP guns on CL. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. Hello, and welcome back for another look at what is probably my favourite feature of Man the Guns: the Ship Designer. Mean kills with level 1/3/5 SAA (no radar tech) Mean kills with level 1/3/5 SAA (1940 radar tech) NAV I. we will not be talking about anti submarine warfare in this guide. @EmhaN In the tank designer, look at the upper left side. As stated, need to use subs in small groups but also make sure each sea zone only has small amounts as well because subs tend to dogpile any active combats so have 6 small fleets of like 3 subs, any time one group finds a convoy, any acvite sub groups in the area will dogpile in. Convert back to Template 1 once your production issues are resolved. Light Cruiser Spam. The backbone of any strike force is the battleship. A new thing I did was to build quite a few fast CLs with floatplanes and lots of light attack to act as "destroyer leaders", (ideally) one per patrol DD task force. I know destroyers and CA without armor are harder to hit, but investing in armor for a 90% damage reduction seems much better than just relying on speed to. Set the fleet to convoy raid mission with: split. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. These could be low in numbers, 6 to 8 40 width divisions allowing me to fill the combat width of 3/4. 125 IC 2Steel 1Chromium, which puts its IC/HP ratio at ~18. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. As long as there isn't a 3:1 ratio maintained there will be a chance for a fired torpedo to hit a capital ship. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. But. View community ranking In the Top 1% of largest communities on Reddit. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). higher tier modules might be more expensive up front, but they offer more DC per IC, and needing fewer modules would reduce the speed penalty, or open the module slot to be. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. Secret Master Covert Mastermind. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. Heavy Cruiser light guns don't magically only deal 10% damage to Light Cruisers because their piercing tends to be slightly less. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Please remember this video is not the be all end all, a. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. Maybe AA to help vs bombers. However I have tried tactics with torpedo bomber and cheap destroyer spam and I got there. Doctrines and such is also important. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Armor will be near useless there. Operating in squadrons of 6 on convoy escort. • 1 yr. Most of the MGs/Mortars/Infantry guns only need 1. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Spam submarines and tell them to convoy raid off your coast. Bay's Plane and Naval Units Scale Mod. . Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. Stack at least 8 divisions per tile. Each paratrooper unit has a “weight” given by its template. Boost fascism in the USA. No, spam Destroyers and Battleships, maybe add some subs or Heavy Cruisers, then you've got a great navy. Their role is just to spread damage around, so that nothing gets sunk. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. 23. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. Which will get blueprints next ? Vote here : This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). Therefore you choose the Tank Destroyer for a cheaper Version with the same Armor as the Tank. 42 Badges. Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. Then the torp destroyers kill enemy caps. M8oMyN8o. Used for balance. Jeune École Mass Destroyer Spam Fix/Balance Idea In short, let capital ships use their secondary batteries for their intended purpose; attacking large numbers of small vessels. 8. Put at least two cruisers in each task force and set them to auto reassign when they're understrength. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. -2 (4) Line Artillery Battalions -1 (2) Heavy Tank Destroyer Battalion (heavy because it adds the most armor and doesn't slow them down) Engineer Company, Recon Company, Signal Company, Field Hospital, Logistics Company. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. First I tested out land based naval bombers vs ships. Anti-Air II. I hope that you give me an up-to-date avice upon fleet composition and ship builds. AI has no answer to sub 3 spam. Front 1. I wouldn't produce more then 8 of them for the beginning of war. In HoI4, the default icon of a unit determines its type. Alex_brunius Field Marshal. ; About Hearts of Iron. This video gives a basic explanation of destroyers, their possible applications & relevant templates. 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. I stumbled into decision of which of the 2 choices I should pick as the US. If fighting in the Mediterranean or the North Sea, don’t bother with carriers. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have.